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API > API/Runtime > API/Runtime/TypedElementRuntime > API/Runtime/TypedElementRuntime/UTypedElementSelectionSet
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DeselectElement
(
const FTypedElementHandle& InElementHandle, |
Attempt to deselect the given element. | Elements/Framework/TypedElementSelectionSet.h | |
bool DeselectElement
(
const FScriptTypedElementHandle& InElementHandle, |
Attempt to deselect the given element. | Elements/Framework/TypedElementSelectionSet.h |
|
DeselectElement(const FTypedElementHandle &, const FTypedElementSelectionOptions)
Description
Attempt to deselect the given element.
| Name | DeselectElement |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h |
| Include Path | #include "Elements/Framework/TypedElementSelectionSet.h" |
| Source | /Engine/Source/Runtime/TypedElementRuntime/Private/Elements/Framework/TypedElementSelectionSet.cpp |
bool DeselectElement
(
const FTypedElementHandle & InElementHandle,
const FTypedElementSelectionOptions InSelectionOptions
)
True if the selection was changed, false otherwise.
DeselectElement(const FScriptTypedElementHandle &, const FTypedElementSelectionOptions)
Description
Attempt to deselect the given element.
| Name | DeselectElement |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h |
| Include Path | #include "Elements/Framework/TypedElementSelectionSet.h" |
| Source | /Engine/Source/Runtime/TypedElementRuntime/Private/Elements/Framework/TypedElementSelectionSet.cpp |
UFUNCTION (BlueprintCallable, Category="TypedElementFramework|Selection")
bool DeselectElement
(
const FScriptTypedElementHandle & InElementHandle,
const FTypedElementSelectionOptions InSelectionOptions
)
True if the selection was changed, false otherwise.