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API > API/Runtime > API/Runtime/TypedElementRuntime > API/Runtime/TypedElementRuntime/ITypedElementHierarchyInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTypedElementHandle GetParentElement
(
const FTypedElementHandle& InElementHandle, |
Get the logical parent of this element, if any. | Elements/Interfaces/TypedElementHierarchyInterface.h | |
virtual FScriptTypedElementHandle GetParentElement
(
const FScriptTypedElementHandle& InElementHandle, |
Script Api Get the logical parent of this element, if any. | Elements/Interfaces/TypedElementHierarchyInterface.h |
|
GetParentElement(const FTypedElementHandle &, const bool)
Description
Get the logical parent of this element, if any. eg) A component might return its actor, or a static mesh instance might return its ISM component.
| Name | GetParentElement |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementHierarchyInterface.h |
| Include Path | #include "Elements/Interfaces/TypedElementHierarchyInterface.h" |
virtual FTypedElementHandle GetParentElement
(
const FTypedElementHandle & InElementHandle,
const bool bAllowCreate
)
GetParentElement(const FScriptTypedElementHandle &, const bool)
Description
Script Api Get the logical parent of this element, if any. eg) A component might return its actor, or a static mesh instance might return its ISM component.
| Name | GetParentElement |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementHierarchyInterface.h |
| Include Path | #include "Elements/Interfaces/TypedElementHierarchyInterface.h" |
| Source | /Engine/Source/Runtime/TypedElementRuntime/Private/Elements/Interfaces/TypedElementHierarchyInterface.cpp |
UFUNCTION (BlueprintCallable, Category="TypedElementInterfaces|Hierarchy")
virtual FScriptTypedElementHandle GetParentElement
(
const FScriptTypedElementHandle & InElementHandle,
const bool bAllowCreate
)