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API > API/Runtime > API/Runtime/TypedElementRuntime > API/Runtime/TypedElementRuntime/ITypedElementHierarchyInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetChildElements
(
const FTypedElementHandle& InElementHandle, |
Get the logical children of this element, if any. | Elements/Interfaces/TypedElementHierarchyInterface.h | |
virtual void GetChildElements
(
const FScriptTypedElementHandle& InElementHandle, |
Get the logical children of this element, if any. | Elements/Interfaces/TypedElementHierarchyInterface.h |
|
GetChildElements(const FTypedElementHandle &, TArray< FTypedElementHandle > &, const bool)
Description
Get the logical children of this element, if any. eg) An actor might return its component, or an ISM component might return its static mesh instances.
Appends to OutElementHandles.
| Name | GetChildElements |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementHierarchyInterface.h |
| Include Path | #include "Elements/Interfaces/TypedElementHierarchyInterface.h" |
virtual void GetChildElements
(
const FTypedElementHandle & InElementHandle,
TArray < FTypedElementHandle > & OutElementHandles,
const bool bAllowCreate
)
GetChildElements(const FScriptTypedElementHandle &, TArray< FScriptTypedElementHandle > &, const bool)
Description
Get the logical children of this element, if any. eg) An actor might return its component, or an ISM component might return its static mesh instances.
Appends to OutElementHandles.
| Name | GetChildElements |
| Type | function |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Interfaces/TypedElementHierarchyInterface.h |
| Include Path | #include "Elements/Interfaces/TypedElementHierarchyInterface.h" |
| Source | /Engine/Source/Runtime/TypedElementRuntime/Private/Elements/Interfaces/TypedElementHierarchyInterface.cpp |
UFUNCTION (BlueprintCallable, Category="TypedElementInterfaces|Hierarchy")
virtual void GetChildElements
(
const FScriptTypedElementHandle & InElementHandle,
TArray < FScriptTypedElementHandle > & OutElementHandles,
const bool bAllowCreate
)