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API > API/Runtime > API/Runtime/TypedElementRuntime
| Name | FTypedElementSelectionSetState |
| Type | struct |
| Header File | /Engine/Source/Runtime/TypedElementRuntime/Public/Elements/Framework/TypedElementSelectionSet.h |
| Include Path | #include "Elements/Framework/TypedElementSelectionSet.h" |
Syntax
USTRUCT (BlueprintType )
struct FTypedElementSelectionSetState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Elements/Framework/TypedElementSelectionSet.h | |||
| Elements/Framework/TypedElementSelectionSet.h | |||
FTypedElementSelectionSetState
(
const FTypedElementSelectionSetState& InOther |
Elements/Framework/TypedElementSelectionSet.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CreatedFromSelectionSet | TWeakObjectPtr< const UTypedElementSelectionSet > | Elements/Framework/TypedElementSelectionSet.h | ||
| TransactedElements | TArray< TUniquePtr< ITypedElementTransactedElement > > | Elements/Framework/TypedElementSelectionSet.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Elements/Framework/TypedElementSelectionSet.h | |||
FTypedElementSelectionSetState & operator=
(
const FTypedElementSelectionSetState& InOther |
Elements/Framework/TypedElementSelectionSet.h |