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API > API/Runtime > API/Runtime/TypedElementFramework
Script exposure for FScriptTypedElementHandle.
| Name | UTypedElementHandleLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementHandle.h |
| Include Path | #include "Elements/Framework/TypedElementHandle.h" |
Syntax
UCLASS ()
class UTypedElementHandleLibrary : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTypedElementHandleLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool Equal
(
const FScriptTypedElementHandle& LHS, |
Are these two handles equal? | Elements/Framework/TypedElementHandle.h |
|
static bool IsSet
(
const FScriptTypedElementHandle& ElementHandle |
Has this handle been initialized to a valid element? | Elements/Framework/TypedElementHandle.h |
|
static bool NotEqual
(
const FScriptTypedElementHandle& LHS, |
Are these two handles not equal? | Elements/Framework/TypedElementHandle.h |
|
static void Release
(
UPARAM(ref) FScriptTypedElementHandle& ElementHandle |
Release this handle and set it back to an empty state. | Elements/Framework/TypedElementHandle.h |
|