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Type to keep a lock on the TTypedElementOwnerStore for the duration of time that a TTypedElementOwner is being externally referenced. This avoids invalid memory access if the map is reallocated.
| Name | TTypedElementOwnerScopedAccessImpl |
| Type | struct |
| Header File | /Engine/Source/Runtime/TypedElementFramework/Public/Elements/Framework/TypedElementOwnerStore.h |
| Include Path | #include "Elements/Framework/TypedElementOwnerStore.h" |
Syntax
template<typename ElementOwnerType>
struct TTypedElementOwnerScopedAccessImpl
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TTypedElementOwnerScopedAccessImpl
(
FTransactionallySafeCriticalSection* InSynchObject |
Elements/Framework/TypedElementOwnerStore.h | ||
| Elements/Framework/TypedElementOwnerStore.h | |||
| Elements/Framework/TypedElementOwnerStore.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~TTypedElementOwnerScopedAccessImpl() |
Elements/Framework/TypedElementOwnerStore.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ElementOwner | ElementOwnerType * | Elements/Framework/TypedElementOwnerStore.h | ||
| SynchObject | FTransactionallySafeCriticalSection * | Elements/Framework/TypedElementOwnerStore.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsSet() |
Elements/Framework/TypedElementOwnerStore.h | ||
void Private_SetElementOwner
(
ElementOwnerType* InElementOwner |
Elements/Framework/TypedElementOwnerStore.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Elements/Framework/TypedElementOwnerStore.h | ||
ElementOwnerType & operator*() |
Elements/Framework/TypedElementOwnerStore.h | ||
| Elements/Framework/TypedElementOwnerStore.h | |||
| Elements/Framework/TypedElementOwnerStore.h | |||
ElementOwnerType * operator->() |
Elements/Framework/TypedElementOwnerStore.h |