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Column used to store the name of a widget purpose split into 3 parts (E.g "SceneOutliner.Cell.Large")
| Name | FWidgetPurposeNameColumn |
| Type | struct |
| Header File | /Engine/Source/Runtime/TypedElementFramework/Public/Elements/Columns/WidgetPurposeColumns.h |
| Include Path | #include "Elements/Columns/WidgetPurposeColumns.h" |
Syntax
USTRUCT ()
struct FWidgetPurposeNameColumn : public FEditorDataStorageColumn
Inheritance Hierarchy
- FEditorDataStorageColumn → FWidgetPurposeNameColumn
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Frame | FName | Elements/Columns/WidgetPurposeColumns.h |
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| Name | FName | Elements/Columns/WidgetPurposeColumns.h |
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| Namespace | FName | Elements/Columns/WidgetPurposeColumns.h |
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