Navigation
API > API/Runtime > API/Runtime/TypedElementFramework
FTedsRowHandle is a strongly typed wrapper around UE::Editor::DataStorage::RowHandle and should only be used in cases where you need the extra info. E.g for reflection/UHT or for template specializing something that needs to know the semantics of the row handle. For all other cases, you should use the regular typedef UE::Editor::DataStorage::RowHandle
| Name | FTedsRowHandle |
| Type | struct |
| Header File | /Engine/Source/Runtime/TypedElementFramework/Public/DataStorage/Handles.h |
| Include Path | #include "DataStorage/Handles.h" |
Syntax
USTRUCT ()
struct FTedsRowHandle
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RowHandle | uint64 | DataStorage/Handles.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
DataStorage/Handles.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator UE::Editor::DataStorage::RowHandle() |
DataStorage/Handles.h | ||
FTedsRowHandle & operator=
(
UE::Editor::DataStorage::RowHandle InRowHandle |
DataStorage/Handles.h |