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Description
Checks if TraceLog currently has an output. Note that trace events can still be recorded and saved in tail buffers regardless if an output is active.
| Name | UE::Trace::IsTracing |
| Type | function |
| Header File | /Engine/Source/Runtime/TraceLog/Public/Trace/Trace.h |
| Include Path | #include "Trace/Trace.h" |
namespace UE
{
namespace Trace
{
UE_bool UE::Trace::IsTracing()
}
}
True if an output is active, false if not