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API > API/Runtime > API/Runtime/TimeManagement
| Name | FTimeSynchronizationOpenData |
| Type | struct |
| Header File | /Engine/Source/Runtime/TimeManagement/Public/TimeSynchronizationSource.h |
| Include Path | #include "TimeSynchronizationSource.h" |
Syntax
struct FTimeSynchronizationOpenData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RolloverFrame | TOptional< FFrameTime > | The frame on which rollover occurs (i.e., the modulus value of rollover). | TimeSynchronizationSource.h | |
| SynchronizationFrameRate | FFrameRate | Frame rate that will be used as the base for synchronization. | TimeSynchronizationSource.h |