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What CompressionSettings runtime format should imported floating point textures use
| Name | ETextureImportFloatingPointFormat |
| Type | enum |
| Header File | /Engine/Source/Runtime/TextureUtilitiesCommon/Public/TextureImportSettings.h |
| Include Path | #include "TextureImportSettings.h" |
Syntax
enum ETextureImportFloatingPointFormat
{
HDR_F16 = 0,
HDRCompressed_BC6,
HDR_F32_or_F16,
PreviousDefault = HDR_F16,
}
Values
| Name | Remarks |
|---|---|
| HDR_F16 | Use "HDR" RGBA16F |
| HDRCompressed_BC6 | Use "HDRCompressed" , BC6H |
| HDR_F32_or_F16 | Use 32-bit float formats if the source is 32-bit, otherwise use 16-bit HDR |
| PreviousDefault |