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API > API/Runtime > API/Runtime/StaticMeshDescription
UV map generation settings that are exposed to the user for scripting and through the editor
| Name | FUVMapSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/StaticMeshDescription/Public/UVMapSettings.h |
| Include Path | #include "UVMapSettings.h" |
Syntax
USTRUCT (BlueprintType )
struct FUVMapSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FUVMapSettings() |
Default settings | UVMapSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Position | FVector | Position of the UV mapping gizmo | UVMapSettings.h |
|
| Rotation | FRotator | Rotation of the UV mapping gizmo (angles in degrees) | UVMapSettings.h |
|
| Scale | FVector | Scale of the UV mapping gizmo | UVMapSettings.h |
|
| Size | FVector | Length, width, height of the UV mapping gizmo | UVMapSettings.h |
|
| UVTile | FVector2D | Tiling of the UV mapping | UVMapSettings.h |
|