Navigation
API > API/Runtime > API/Runtime/StaticMeshDescription > API/Runtime/StaticMeshDescription/FStaticMeshOperations
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 GetUniqueVertexCount
(
const FMeshDescription& MeshDescription |
Return the number of unique vertices, unique vertices are the result of welding all similar vertex instances (position, UV, tangent space, color,...) | StaticMeshOperations.h | |
static int32 GetUniqueVertexCount
(
const FMeshDescription& MeshDescription, |
StaticMeshOperations.h |
GetUniqueVertexCount(const FMeshDescription &)
Description
Return the number of unique vertices, unique vertices are the result of welding all similar vertex instances (position, UV, tangent space, color,...)
| Name | GetUniqueVertexCount |
| Type | function |
| Header File | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h |
| Include Path | #include "StaticMeshOperations.h" |
| Source | /Engine/Source/Runtime/StaticMeshDescription/Private/StaticMeshOperations.cpp |
static int32 GetUniqueVertexCount
(
const FMeshDescription & MeshDescription
)
GetUniqueVertexCount(const FMeshDescription &, const FOverlappingCorners &)
| Name | GetUniqueVertexCount |
| Type | function |
| Header File | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h |
| Include Path | #include "StaticMeshOperations.h" |
| Source | /Engine/Source/Runtime/StaticMeshDescription/Private/StaticMeshOperations.cpp |
static int32 GetUniqueVertexCount
(
const FMeshDescription & MeshDescription,
const FOverlappingCorners & OverlappingCorners
)