Navigation
API > API/Runtime > API/Runtime/StaticMeshDescription > API/Runtime/StaticMeshDescription/FStaticMeshOperations
| Name | FGenerateUVOptions |
| Type | struct |
| Header File | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h |
| Include Path | #include "StaticMeshOperations.h" |
Syntax
struct FGenerateUVOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMergeTrianglesWithIdenticalAttributes | bool | Wether to fold triangles sharing the same UVs & vertex colors in the generated UV mapping. | StaticMeshOperations.h | |
| TextureResolution | int32 | Expected texture resolution. | StaticMeshOperations.h | |
| UVMethod | EGenerateUVMethod | Method to use when generating UVs. | StaticMeshOperations.h |