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API > API/Runtime > API/Runtime/StaticMeshDescription > API/Runtime/StaticMeshDescription/FStaticMeshOperations
| |
|
| Name |
FGenerateUVOptions |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h |
| Include Path |
#include "StaticMeshOperations.h" |
Syntax
struct FGenerateUVOptions
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bMergeTrianglesWithIdenticalAttributes |
bool |
Wether to fold triangles sharing the same UVs & vertex colors in the generated UV mapping. |
StaticMeshOperations.h |
|
| TextureResolution |
int32 |
Expected texture resolution. |
StaticMeshOperations.h |
|
| UVMethod |
EGenerateUVMethod |
Method to use when generating UVs. |
StaticMeshOperations.h |
|