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Unreal Engine C++ API Reference > Runtime > StaticMeshDescription > FStaticMeshOperations
Deprecated * Please use ComputeTriangleTangentsAndNormals() instead.
References
Module | StaticMeshDescription |
Header | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h |
Include | #include "StaticMeshOperations.h" |
Source | /Engine/Source/Runtime/StaticMeshDescription/Private/StaticMeshOperations.cpp |
static void ComputePolygonTangentsAndNormals
&40;
FMeshDescription & MeshDescription,
float ComparisonThreshold
&41;
Remarks
Set the polygon tangent, normal, binormal and polygonCenter for all polygons in the mesh description.