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API > API/Runtime > API/Runtime/StaticMeshDescription > API/Runtime/StaticMeshDescription/FStaticMeshOperations
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ApplyTransform
(
FMeshDescription& MeshDescription, |
Transforms the MeshDescription data using the provided transform. | StaticMeshOperations.h | |
static void ApplyTransform
(
FMeshDescription& MeshDescription, |
StaticMeshOperations.h |
ApplyTransform(FMeshDescription &, const FTransform &, bool)
Description
Transforms the MeshDescription data using the provided transform.
| Name | ApplyTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h |
| Include Path | #include "StaticMeshOperations.h" |
| Source | /Engine/Source/Runtime/StaticMeshDescription/Private/StaticMeshOperations.cpp |
static void ApplyTransform
(
FMeshDescription & MeshDescription,
const FTransform & Transform,
bool bApplyCorrectNormalTransform
)
Parameters
| Name | Remarks |
|---|---|
| bApplyCorrectNormalTransform | Whether to correctly transform normals and tangents. Otherwise, will match the UE renderer and transform them without scale. |
ApplyTransform(FMeshDescription &, const FMatrix &, bool)
| Name | ApplyTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h |
| Include Path | #include "StaticMeshOperations.h" |
| Source | /Engine/Source/Runtime/StaticMeshDescription/Private/StaticMeshOperations.cpp |
static void ApplyTransform
(
FMeshDescription & MeshDescription,
const FMatrix & Transform,
bool bApplyCorrectNormalTransform
)