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API > API/Runtime > API/Runtime/StaticMeshDescription > API/Runtime/StaticMeshDescription/FStaticMeshAttributes
Description
Registers a mesh attribute that is used to store the name of the object that contributed to each polygon. Used to partition the mesh into sub-objects, if needed. See GetPolygonObjectNames.
| Name | RegisterPolygonObjectNameAttribute |
| Type | function |
| Header File | /Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshAttributes.h |
| Include Path | #include "StaticMeshAttributes.h" |
| Source | /Engine/Source/Runtime/StaticMeshDescription/Private/StaticMeshAttributes.cpp |
void RegisterPolygonObjectNameAttribute()