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API > API/Runtime > API/Runtime/StateStream
| Name | FTransformDynamicState |
| Type | struct |
| Header File | /Engine/Source/Runtime/StateStream/Public/TransformStateStream.h |
| Include Path | #include "TransformStateStream.h" |
Syntax
USTRUCT (StateStreamDynamicState)
struct FTransformDynamicState
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneTransforms | TArray< FTransform > | TransformStateStream.h | ||
| bVisible | bool | TransformStateStream.h | ||
| LocalTransform | FTransform | Transform relative Parent. | TransformStateStream.h | |
| Parent | FTransformHandle | Parent. | TransformStateStream.h |