Navigation
API > API/Runtime > API/Runtime/StateStream > API/Runtime/StateStream/FStateStreamManagerImpl
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Render_RegisterDependency
(
uint32 FromId, |
Register dependency between statestreams. FromId will depend on ToId. | StateStreamManagerImpl.h | |
void Render_RegisterDependency
(
IStateStream& From, |
StateStreamManagerImpl.h |
Render_RegisterDependency(uint32, uint32)
Description
Register dependency between statestreams. FromId will depend on ToId.
| Name | Render_RegisterDependency |
| Type | function |
| Header File | /Engine/Source/Runtime/StateStream/Public/StateStreamManagerImpl.h |
| Include Path | #include "StateStreamManagerImpl.h" |
| Source | /Engine/Source/Runtime/StateStream/Private/StateStreamManagerImpl.cpp |
void Render_RegisterDependency
(
uint32 FromId,
uint32 ToId
)
Render_RegisterDependency(IStateStream &, IStateStream &)
| Name | Render_RegisterDependency |
| Type | function |
| Header File | /Engine/Source/Runtime/StateStream/Public/StateStreamManagerImpl.h |
| Include Path | #include "StateStreamManagerImpl.h" |
| Source | /Engine/Source/Runtime/StateStream/Private/StateStreamManagerImpl.cpp |
void Render_RegisterDependency
(
IStateStream & From,
IStateStream & To
)