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Azimuth angle is measured CCW from front. Elevation is 0 horizontal plane, + is above horizontal plane
| Name | FSphericalHarmonicCalculator |
| Type | class |
| Header File | /Engine/Source/Runtime/SoundFieldRendering/Public/SphericalHarmonicCalculator.h |
| Include Path | #include "SphericalHarmonicCalculator.h" |
Syntax
class FSphericalHarmonicCalculator
Enums
Public
| Name | Remarks |
|---|---|
| AmbiChanNumber |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AdjustUESphericalCoordinatesForAmbisonics
(
FVector2D& InOutVector |
SphericalHarmonicCalculator.h | ||
static void ComputeSoundfieldChannelGains
(
const int32 Order, |
SphericalHarmonicCalculator.h | ||
static void GenerateFirstOrderRotationMatrixGivenDegrees
(
const float RotXDegrees, |
SphericalHarmonicCalculator.h | ||
static void GenerateFirstOrderRotationMatrixGivenRadians
(
const float RotXRadians, |
SphericalHarmonicCalculator.h |