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Unreal Engine C++ API Reference > Runtime > SoundFieldRendering > FSoundFieldDecoder
References
Module | SoundFieldRendering |
Header | /Engine/Source/Runtime/SoundFieldRendering/Public/SoundFieldRendering.h |
Include | #include "SoundFieldRendering.h" |
Syntax
static VirtualSpeakerLocationsHorzOnly = { {EAudioMixerChannel::FrontLeft, 330, 0} ,{EAudioMixerChannel::FrontRight, 30, 0} ,{EAudioMixerChannel::FrontCenter, 0, 0} ,{EAudioMixerChannel::LowFrequency, -1, 0} ,{EAudioMixerChannel::BackLeft, 210, 0} ,{EAudioMixerChannel::BackRight, 150, 0} ,{EAudioMixerChannel::SideLeft, 250, 0} ,{EAudioMixerChannel::SideRight, 110, 0} ,{EAudioMixerChannel::BackCenter, 180,0} };