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Unreal Engine C++ API Reference > Runtime > SoundFieldRendering > FAmbisonicsSoundfieldBuffer
- ISoundfieldAudioPacket::Serialize()
- FAmbisonicsSoundfieldBuffer::Serialize()
References
Module | SoundFieldRendering |
Header | /Engine/Source/Runtime/SoundFieldRendering/Public/SoundFieldRendering.h |
Include | #include "SoundFieldRendering.h" |
Source | /Engine/Source/Runtime/SoundFieldRendering/Private/SoundFieldRendering.cpp |
virtual void Serialize
&40;
FArchive & Ar
&41;
Remarks
Read or write this packet to a byte buffer.