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API > API/Runtime > API/Runtime/Sockets > API/Runtime/Sockets/ISocketSubsystem
- ISocketSubsystem::GetLocalBindAddr()
- FSocketSubsystemEOS::GetLocalBindAddr()
References
| Module | Sockets |
| Header | /Engine/Source/Runtime/Sockets/Public/SocketSubsystem.h |
| Include | #include "SocketSubsystem.h" |
| Source | /Engine/Source/Runtime/Sockets/Private/SocketSubsystem.cpp |
virtual TSharedRef< FInternetAddr > GetLocalBindAddr
&40;
FOutputDevice & Out
&41;
Remarks
Get a local IP to bind to.
Typically, it is better to use GetLocalBindAddresses as it better supports hybrid network functionality and less chances for connections to fail due to mismatched protocols.