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API > API/Runtime > API/Runtime/Sockets > API/Runtime/Sockets/FSocketSubsystemModule
- IModuleInterface::SupportsDynamicReloading()
- FSocketSubsystemModule::SupportsDynamicReloading()
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/SocketSubsystemModule.h |
Include | #include "SocketSubsystemModule.h" |
virtual bool SupportsDynamicReloading&40;&41;
Remarks
Override this to set whether your module is allowed to be unloaded on the fly Whether the module supports shutdown separate from the rest of the engine.