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Unreal Engine C++ API Reference > Runtime > Sockets > FSocketSubsystemModule
- IModuleInterface::SupportsAutomaticShutdown()
- FSocketSubsystemModule::SupportsAutomaticShutdown()
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/SocketSubsystemModule.h |
Include | #include "SocketSubsystemModule.h" |
virtual bool SupportsAutomaticShutdown&40;&41;
Remarks
Override this to set whether your module would like cleanup on application shutdown Whether the module supports shutdown on application exit