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Unreal Engine C++ API Reference > Runtime > Sockets > FSocketSubsystemModule
- IModuleInterface::StartupModule()
- FSocketSubsystemModule::StartupModule()
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/SocketSubsystemModule.h |
Include | #include "SocketSubsystemModule.h" |
Source | /Engine/Source/Runtime/Sockets/Private/SocketSubsystem.cpp |
virtual void StartupModule&40;&41;
Remarks
Called right after the module DLL has been loaded and the module object has been created Overloaded to allow the default subsystem a chance to load