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Unreal Engine C++ API Reference > Runtime > Sockets > FSocketSubsystemModule
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/SocketSubsystemModule.h |
Include | #include "SocketSubsystemModule.h" |
Source | /Engine/Source/Runtime/Sockets/Private/SocketSubsystem.cpp |
virtual ISocketSubsystem &42; GetSocketSubsystem
&40;
const FName InSubsystemName
&41;
Remarks
Main entry point for accessing a socket subsystem by name Will load the appropriate module if the subsystem isn't currently loaded It's possible that the subsystem doesn't exist and therefore can return NULL Requested socket subsystem, or NULL if that subsystem was unable to load or doesn't exist
Parameters
Name | Description |
---|---|
SubsystemName | name of subsystem as referenced by consumers |