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Deleter object that can be used with unique & shared pointers that store FSockets. The SocketSubsystem must be valid when the call operator is invoked!
| Name | FSocketDeleter |
| Type | class |
| Header File | /Engine/Source/Runtime/Sockets/Public/SocketSubsystem.h |
| Include Path | #include "SocketSubsystem.h" |
Syntax
class FSocketDeleter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SocketSubsystem.h | |||
FSocketDeleter
(
ISocketSubsystem* InSubsystem |
SocketSubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Subsystem | ISocketSubsystem * | SocketSubsystem.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator()
(
FSocket* Socket |
SocketSubsystem.h |