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Unreal Engine C++ API Reference > Runtime > Sockets > FSocket
- FSocket::SetReuseAddr()
- FSocketEOS::SetReuseAddr()
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/Sockets.h |
Include | #include "Sockets.h" |
bool SetReuseAddr
&40;
bool bAllowReuse
&41;
Remarks
Sets whether a socket can be bound to an address in use. true if the call succeeded, false otherwise.
Parameters
Name | Description |
---|---|
bAllowReuse | Whether to allow reuse or not. |