Navigation
Unreal Engine C++ API Reference > Runtime > Sockets > FSocket
- FSocket::SetReceiveBufferSize()
- FSocketEOS::SetReceiveBufferSize()
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/Sockets.h |
Include | #include "Sockets.h" |
bool SetReceiveBufferSize
&40;
int32 Size,
int32 & NewSize
&41;
Remarks
Sets the size of the receive buffer to use. true if the call succeeded, false otherwise.
Parameters
Name | Description |
---|---|
Size | The size to change it to. |
NewSize | Will contain the size that was set (in case OS can't set that). |