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Unreal Engine C++ API Reference > Runtime > Sockets > FSocket
- FSocket::SetNoDelay()
- FSocketEOS::SetNoDelay()
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/Sockets.h |
Include | #include "Sockets.h" |
bool SetNoDelay
&40;
bool bIsNoDelay
&41;
Remarks
Sets this socket into TCP_NODELAY mode (TCP only). true if successful, false otherwise.
Parameters
Name | Description |
---|---|
bIsNoDelay | Whether to enable no delay mode. |