Navigation
Unreal Engine C++ API Reference > Runtime > Sockets > FSocket
- FSocket::SetMulticastLoopback()
- FSocketEOS::SetMulticastLoopback()
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/Sockets.h |
Include | #include "Sockets.h" |
bool SetMulticastLoopback
&40;
bool bLoopback
&41;
Remarks
Enables or disables multicast loopback on the socket (UDP only).
This setting determines whether multicast datagrams are looped back to the sending socket. By default, multicast loopback is enabled. It must be enabled if more than one listener is present on a host.
Parameters
Name | Description |
---|---|
bLoopback | Whether loopback should be enabled. |