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Unreal Engine C++ API Reference > Runtime > Sockets > FSocket > Accept
- FSocket::Accept()
- FSocketEOS::Accept()
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/Sockets.h |
Include | #include "Sockets.h" |
FSocket &42; Accept
&40;
const FString & InSocketDescription
&41;
Remarks
Accepts a connection that is pending. The new (heap-allocated) socket, or nullptr if unsuccessful.
Parameters
Name | Description |
---|---|
SocketDescription | Debug description of socket, |