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API > API/Runtime > API/Runtime/Sockets
Ordinary socket version of FSimpleAbstractSocket
| Name | FSimpleAbstractSocket_FSocket |
| Type | class |
| Header File | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h |
| Include Path | #include "NetworkMessage.h" |
Syntax
class FSimpleAbstractSocket_FSocket : public FSimpleAbstractSocket
Inheritance Hierarchy
- FSimpleAbstractSocket → FSimpleAbstractSocket_FSocket
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimpleAbstractSocket_FSocket
(
FSocket* InSocket |
Constructor | NetworkMessage.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Socket | FSocket * | Ordinary socket to forward requests to | NetworkMessage.h |
Functions
Public
Overridden from FSimpleAbstractSocket
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 GetMagic() |
Return the magic number for this message, also used for endian correction on the archives | NetworkMessage.h | |
virtual bool Receive
(
uint8* Results, |
Block until we receive data from the socket | NetworkMessage.h | |
virtual bool Send
(
const uint8* Buffer, |
Send bytes out the socket | NetworkMessage.h |