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Unreal Engine C++ API Reference > Runtime > Sockets > FSimpleAbstractSocket_FMultichannelTCPSocket
- FSimpleAbstractSocket::Receive()
- FSimpleAbstractSocket_FMultichannelTCPSocket::Receive()
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h |
Include | #include "NetworkMessage.h" |
Source | /Engine/Source/Runtime/Sockets/Private/NetworkMessage.cpp |
virtual bool Receive
&40;
uint8 &42; Results,
int32 Size
&41; const
Remarks
Block until we receive data from the socket true if read is successful
Parameters
Name | Description |
---|---|
Results | Buffer of at least Size size, used to hold the results |
Size | Number of bytes to read |