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Unreal Engine C++ API Reference > Runtime > Sockets > FResolveInfoAsync
- FResolveInfo::IsComplete()
- FResolveInfoAsync::IsComplete()
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/IPAddressAsyncResolve.h |
Include | #include "IPAddressAsyncResolve.h" |
virtual bool IsComplete&40;&41; const
Remarks
Whether the async process has completed or not true if it completed successfully, false otherwise