Navigation
Unreal Engine C++ API Reference > Runtime > Sockets > FNFSMessageHeader
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h |
Include | #include "NetworkMessage.h" |
Source | /Engine/Source/Runtime/Sockets/Private/NetworkMessage.cpp |
static bool SendPayloadAndReceiveResponse
&40;
const TArray< uint8 > & Payload,
class FArrayReader & Response,
const FSimpleAbstractSocket & Socket
&41;
Remarks
This function will send a payload data (with header) and wait for a response, serializing the response to a FBufferArchive true if successful
Parameters
Name | Description |
---|---|
Payload | Bytes to send over the network |
Response | The archive to read the response into |
Socket | Connection to send the header and payload |