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Unreal Engine C++ API Reference > Runtime > Sockets > FNFSMessageHeader
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/NetworkMessage.h |
Include | #include "NetworkMessage.h" |
Source | /Engine/Source/Runtime/Sockets/Private/NetworkMessage.cpp |
static bool ReceivePayload
&40;
FArrayReader & OutPayload,
const FSimpleAbstractSocket & Socket
&41;
Remarks
This function will receive a header, and then the payload array from the network true if successful
Parameters
Name | Description |
---|---|
OutPayload | The archive to read into (the response is APPENDed to any data in the archive already, and the archive will be seeked to the start of new data) |
Socket | The socket to read from |