Navigation
Unreal Engine C++ API Reference > Runtime > Sockets > FMultichannelTcpSocket
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h |
Include | #include "MultichannelTcpSocket.h" |
FMultichannelTcpSocket
&40;
FSocket &42; InSocket,
uint64 InBandwidthLatencyProduct
&41;
Remarks
Creates and initializes a new instance.
Parameters
Name | Description |
---|---|
InSocket | The underlying socket to use. |
InBandwidthLatencyProduct | The maximum amount of unacknowledged data to send. |