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Unreal Engine C++ API Reference > Runtime > Sockets > FMultichannelTcpSocket
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h |
Include | #include "MultichannelTcpSocket.h" |
int32 DataAvailable
&40;
uint32 Channel
&41;
Remarks
Non-blocking test of available data.
Can be called from any thread, but realize that if this returns > 0, another thread could steal the data. The number of bytes in the receive buffer.
Parameters
Name | Description |
---|---|
Channel | The channel to check. |