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Unreal Engine C++ API Reference > Runtime > Sockets > FMultichannelTcpSocket
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h |
Include | #include "MultichannelTcpSocket.h" |
int32 BlockingReceive
&40;
uint8 &42; Data,
int32 Count,
uint32 Channel
&41;
Remarks
Block until data is available to receive.
Can be called from any thread, but not multiple threads for one channel at once.
Parameters
Name | Description |
---|---|
Data | The buffer to fill. |
Count | The number of bytes to receive. |
Channel | The channel to receive on. |