Navigation
Unreal Engine C++ API Reference > Runtime > Sockets > FMultichannelTcpSender
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h |
Include | #include "MultichannelTcpSender.h" |
int32 GetBytesSent&40;&41;
Remarks
Gets the number of payload bytes actually sent to the socket.