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Unreal Engine C++ API Reference > Runtime > Sockets > FMultichannelTcpSender
References
Module | Sockets |
Header | /Engine/Source/Runtime/Sockets/Public/MultichannelTcpSender.h |
Include | #include "MultichannelTcpSender.h" |
void AttemptResumeSendingInternal&40;&41;
Remarks
Internal call similar to AttemptResumeSending, but does not do the requisite lock.