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API > API/Runtime > API/Runtime/SlateRHIRenderer
Base class for types that can process the backbuffer scene into the slate post buffer.
Implement 'PostProcess' in your derived class. Additionally, you need to create a renderthread proxy that derives from 'FSlateRHIPostBufferProcessorProxy' For an example see: USlatePostBufferBlur.
| Name | USlateRHIPostBufferProcessor |
| Type | class |
| Header File | /Engine/Source/Runtime/SlateRHIRenderer/Public/FX/SlateRHIPostBufferProcessor.h |
| Include Path | #include "FX/SlateRHIPostBufferProcessor.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable, CollapseCategories)
class USlateRHIPostBufferProcessor : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USlateRHIPostBufferProcessor
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~USlateRHIPostBufferProcessor() |
FX/SlateRHIPostBufferProcessor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual PRAGMA_ENABLE_DEPRECATION_WARNINGS TSharedPtr< FSlateRHIPostBufferProcessorProxy > GetRenderThreadProxy() |
Gets proxy for this post buffer processor, for execution on the renderthread | FX/SlateRHIPostBufferProcessor.h | |
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS void PostProcess
(
FRenderResource* InViewInfo, |
Overridable postprocess for the given source scene backbuffer provided in 'Src' into 'Dst' You must override this method. | FX/SlateRHIPostBufferProcessor.h |