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API > API/Runtime > API/Runtime/SlateRHIRenderer > API/Runtime/SlateRHIRenderer/ISlate3DRenderer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DrawWindowToTarget_RenderThread
(
FRDGBuilder& GraphBuilder, |
Renders the batched draw elements of the draw buffer to the given render target. | Interfaces/ISlate3DRenderer.h | |
virtual void DrawWindowToTarget_RenderThread
(
FRHICommandListImmediate& RHICmdList, |
Interfaces/ISlate3DRenderer.h |
DrawWindowToTarget_RenderThread(FRDGBuilder &, const struct FRenderThreadUpdateContext &)
Description
Renders the batched draw elements of the draw buffer to the given render target. Call after preparing the draw buffer and render target on the game thread.
| Name | DrawWindowToTarget_RenderThread |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateRHIRenderer/Public/Interfaces/ISlate3DRenderer.h |
| Include Path | #include "Interfaces/ISlate3DRenderer.h" |
void DrawWindowToTarget_RenderThread
(
FRDGBuilder & GraphBuilder,
const struct FRenderThreadUpdateContext & Context
)
Parameters
| Name | Remarks |
|---|---|
| RenderTarget | The render target to render the contents of the draw buffer to |
| InDrawBuffer | The draw buffer containing the batched elements to render |
DrawWindowToTarget_RenderThread(FRHICommandListImmediate &, const struct FRenderThreadUpdateContext &)
| Name | DrawWindowToTarget_RenderThread |
| Type | function |
| Header File | /Engine/Source/Runtime/SlateRHIRenderer/Public/Interfaces/ISlate3DRenderer.h |
| Include Path | #include "Interfaces/ISlate3DRenderer.h" |
virtual void DrawWindowToTarget_RenderThread
(
FRHICommandListImmediate & RHICmdList,
const struct FRenderThreadUpdateContext & Context
)