Navigation
API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/Textures
References
| Module | SlateCore |
| Header | /Engine/Source/Runtime/SlateCore/Public/Textures/TextureAtlas.h |
| Include | #include "Textures/TextureAtlas.h" |
Syntax
class ISlateTextureAtlasFactory
Remarks
A factory capable of generating a texture atlas or shader resource for textures too big to be in an atlas
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| TUniquePtr< FSlateShaderResource > | CreateNonAtlasedTexture
(
const uint32 InWidth, |
||
| TUniquePtr< FSlateTextureAtlas > | CreateTextureAtlas
(
int32 AtlasSize, |
||
| void | ReleaseTextureAtlases
(
const TArray< TUniquePtr< FSlateTextureAtlas >>& InTextureAtlases, |