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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/Sound > API/Runtime/SlateCore/Sound/FSlateSound
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Sound,
Meta=(DisplayName="Sound", AllowedClasses="/Script/Engine.SoundBase"))
TObjectPtr < UObject > ResourceObject
Remarks
Pointer to the USoundBase. Holding onto it as a UObject because USoundBase is not available in Slate core. Edited via FSlateSoundStructCustomization to ensure you can only set USoundBase assets on it.