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API > API/Runtime > API/Runtime/SlateCore > API/Runtime/SlateCore/Rendering
References
| Module | SlateCore |
| Header | /Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h |
| Include | #include "Rendering/SlateRenderer.h" |
| Source | /Engine/Source/Runtime/SlateCore/Private/Rendering/SlateRenderer.cpp |
bool IsThreadSafeForSlateRendering()
Remarks
Is this thread valid for sending out rendering commands? If the slate loading thread exists, then yes, it is always safe Otherwise, we have to be on the game thread