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Unreal Engine C++ API Reference > Runtime > SlateCore > Rendering
References
Module | SlateCore |
Header | /Engine/Source/Runtime/SlateCore/Public/Rendering/RenderingCommon.h |
Include | #include "Rendering/RenderingCommon.h" |
Syntax
class ISlateUpdatableInstanceBuffer
Remarks
Represents a per instance data buffer for a custom Slate mesh element.
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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uint32 | How many instances should we draw? | |
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ISlateUpdatableInstanceBufferRenderProxy * | Returns the pointer to the render proxy, to be forwarded to the render thread. | |
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void | Update
(
FSlateInstanceBufferData& Data |
Updates the buffer with the provided data. |